![]() ![]() For example, when I play a TellTale game, the choices matter but most of the time the choices all lead toward the same result. ![]() More so than any game with choices that I’ve played in the past, the choices matter in Detroit. Most of these endings have only subtle differences, but there are a few basic endings that are entirely different from each other. The game’s message really boils down to the choices you make because the choices really do matter. I know that each path will eventually lead me to a totally different story altogether. This gives Detroit such a great ability to be replayed. The decisions you make will be the difference. Maybe you have all the pieces for one story and everything works out or nothing works out. Perhaps instead it’s about a few glitchy androids and the need to take care of them. All of the characters Markus interacts with are androids further proving this game isn’t about how the androids are all alike but rather how unique they are.ĭepending on how you were to play, the story might be more about a violent and bloody civil rights movement. Markus gets the biggest selection of good characters to choose from with characters like North and Josh. Connor works in the police department and there is no shortage of anti-android sentiment but his partner, Hank is a complex character who I didn’t fully understand until the end of the game. I felt like Alice might have a lot more to say if only I had been given the chance but I chose wrong and my time with Kara ended quickly. Alice was shy and had to be coaxed into talking. My choices didn’t give me the option to see much of Kara’s interactions with her story arc, but I saw the potential in Alice. It was refreshing to be able to control the destiny of the characters I had been playing.Įach of the characters had their own support characters that I as a player had to interact with. Some individuality is based totally on the selections you make throughout Detroit. Markus was a well trusted and cared for android owned by a rich artist who believes in the humanity of androids until they are driven apart due to story elements out of your control. Kara lived with her abusive owner and his daughter Alice as a maid/nanny. Some of this had to do with their environment. However, with Connor, Markus, and Kara, there was so much individuality. In a game about androids, I really did expect there to be a lot of redundancy between the main characters. Jesse Williams brings Markus to life and his acting was the best in the entire game. In Detroit these breathtaking stories are brought to life by a few different androids that you control living very different lives. Above anything else I can tell you, the story was truly amazing. More accurately, it’s all about the stories. Remember though, that Detroit is all about the story. While Detroit has been out since April of 2018 on the PS4, how did it hold up on the PC? As someone who had never played it, I had the opportunity to experience it first on the PC and get a first hand understanding of how it would perform in that space. ![]() Quantic Dreams games will have Denuvo DRM for life just like Ubisoft productions from the implementation of Denuvo DRM to their production.Detroit was so enjoyable, I consider it as the best game I played in 2019. Now the Quantic Dream series is to be on Steam and also will have Denuvo. Even Quantic Dream demos on the Epic Game Store have Denuvo DRM. Like Ubisoft, they QD implement Denuvo to their productions from the beginning of the PC release. You can't invite this user because you have blocked him. You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. ![]() Zbyn_PL Zbyn_PL Sorry, data for given user is currently unavailable. ![]()
0 Comments
![]() ![]() >Current MP for all schools of magic for each character, IE: each character has entries for each level of every magic school, whether they can use it or not, so if for example they can't cast Mage spells from a previous or current class, don't bother changing the numbers under Mage spells for them and freezing them as they won't be able to cast what they haven't learned yet, but should they change to a class that can use them, those entries will become valid (zbAdd's has an infinite MP script that doesn't let the MP decrease, but again, not knowing scripting, this was the only way I knew to do it, by using pointers) ![]() >Min and Max HP (zbAdd's has a 'no damage' script, but I wanted to be able to set exactly how much HP each character had, frozen in nice rounded numbers to satisfy my OCD.plus again, I know nothing of scripts lol) >View (and change) first, last & nick names (You can change these in the game but I wanted a reference for each set of stats to verify who's stats I was changing in CE) >Freeze Roll points for character creation (zbAdd's has this as well but uses a script and I use pointers, same difference, I just don't know scripts lol) ![]() Note: This was made for the GOG 2.0.0.1 version of Elminage Gothic and effects the 1st 20 character slots as seen in the Training School: This is my 1st time creating a table with more than one or two entries but after the time it took me to figure it out the addresses and create all those entries for it I thought I'd try uploading it just in case anyone else might be interested some time down the road. This game has been around a while but the only table I could find for the Gog version didn't have some of the features I wanted so I ended up making my own. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |